#ifndef LEVEL_OBJECT_DESC_H_
#define LEVEL_OBJECT_DESC_H_

#include "stdafx.h"

namespace rpg {

	struct LevelObjectDesc {
		Ogre::String name;
		Ogre::Vector3 position;
		Ogre::Real turnAngle;
	};

}

#endif /* LEVEL_OBJECT_DESC_H_ */
